RE: [-empyre-] Digi dos
----Angela Main
> For me the interesting thing is the engagement of the viewer
> or participant, whether that is done with a simple image or
> a VR helmet with all the bells and whistles. the most evolutionary
> thing about the possibilities of 3 D and VR are the interactivity
> opportunities - the shift for an audience or viewer to a different
> level of engagement, away from a less passive, culturally
> mediated view. This can serve to integrate an internal `personal'
> experience with an external view and that to my mind is where the jump
is.
I agree to the theoretical principal. But this, in my opinion, falls
short in reality. The first time I saw Empyrean was in Glasgow (UK),
where Melinda presented it before an astonished audience, which, until
then, had heard papers about Java Beans in retrieving improbable data.
It was one of the best artistical and emotional experiences I remember
in my life. Melinda went through her piece, bit by bit, illustrating
(not "explaining", thank you Melinda for that!) a bit of their context
and background. Simply beautyful.
But when I later went to see it online, despite trying and being in the
right mood, I couldn't replicate the experience. They were the same
objects and animation, but the artistic expression was gone. After
joining this list I tried again, but that feeling stays. I'm not sure if
it's me or it may be that the ultimate experience, still, needs a
performer, and that, if this is the case, the narrative can only be
linear.
----Angela Main
> One of the most pleasurable things about digi work is
> that it evolves - it follows organic principles.
I really don't get this. How do you mean it evolves? As far as I know,
it can only evolve id the "artist" (or coder) changes or adds code.
Unless you talk about genetically generated shapes. But I'm rather
skeptical about their artistic value. And even in this case, they only
evolve as a projection of a will from their creator/coder. With the
difference that it takes much more expertiuse in coding to generate
shapes dynamically.
Cristiano Bianchi
keepthinking
www.keepthinking.it
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